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The "Valve*" Corporation is a Bellevue, Washington-based video game developer made famous by its first product, Half-Life, which was released in November 1998. The company has continued in the footsteps of Half-Life's success by developing mods, spin-offs, and sequels including Half-Life 2.
*Long-time Microsoft employees Gabe Newell and Mike Harrington founded Valve in 1996. After securing a license to the Quake engine (through the help of friend Michael Abrash of id Software) in late 1996, they commenced working on Half-Life. Originally planned for release in late 1997, Half-Life launched on October 31, 1998. Valve acquired TF Software PTY Ltd., the makers of the Team Fortress mod for Quake with the intent to create a standalone Team Fortress 2 game. The Team Fortress Classic mod, essentially a port of the original Team Fortress quake mod, was released for Half-Life in 1999; TF2 is still in development. Valve continued work on Half-Life, releasing several more extensions to the game and collaborated with other developers to port it to other platforms. They also took on-board the development of the highly popular Counter-Strike and Day of Defeat Half-Life mods.
Half-Life is a science fiction first-person shooter computer game developed by Valve Software and published by Sierra Entertainment in 1998, based on a heavily-modified Quake game engine . It was first published for PCs running Mircrosoft Windows, and was later ported to Sony's PlayStation 2 and Sega's Dreamcast video game consoles, although it was never officially released in the latter's case. Half-Life, often shortened to HL, has been heralded by computer game critics for its gripping in-depth storyline, which would influence the development of other first-person shooters in the years to come. It was among the first games to feature a story that was told entirely in-game and in real time, without the use of cutscenes. Half-Life is also known for its (at the time) sophisticated enemy AI.
Before TFC there was Team Fortress, a 1996 Quake World mod. TF's developers were working on Team Fortress 2 as a standalone game, but later joined Valve Software and ported the original as a mod for Half-Life called Team Fortress Classic in April of 1999. Despite the company's 1998 statement that Team Fortress 2: Brotherhood of Arms would be released "soon," the game is still supposedly in development and has been on Wired magazine's top ten vaporware list every year since 2001.
Team Fortress
History
Team Fortress 2 will be packed as the multiplayer component of Half-Life 2: Episode Two which is due to be released in Summer 2007 along with Valve's Portal.
Team Fortress 2 (TF2 for short) is the long-anticipated sequel to the original Team Fortress mod for Quake. It is currently being developed by Valve Software. It is to be a multiplayer team-based first-person shooter and is expected to be released over Valve's online distribution system, Steam. The current state of the game's direction is unknown; however, as of 1999, the game appeared to be deviating from the original Team Fortress and heading towards a more realistic and militaristic direction. It is expected to feature "classes" like those found in Team Fortress and Team Fortress Classic.
Steam and Lawsuits Valve announced its Steam content delivery system in 2002. At the time, it looked to be a method of streamlining the patch process common in online computer games. Steam was later revealed as a replacement for much of the dated framework of WON and Half-Life multiplayer and also as a distribution system for entire games. Between 2002 and 2005, Valve was involved in a complex legal showdown with its publisher, Sierra Entertainment (which was later bought by Vivendi Universal Games, or VUG). It officially began on August 14, 2002 when Valve sued Sierra for copyright infringement, alleging that the publisher illegally distributed copies of their games to Internet cafes. They later added claims of breach of contract, accusing their publisher of withholding royalties and delaying the release of Counter-Strike: Condition Zero until after the holiday season. Vivendi fought back, saying that Gabe Newell and marketing director Doug Lombardi had misrepresented Valve's position in meetings with the publisher. Vivendi later countersued, claiming that Valve's Steam content distribution system attempted to circumvent their publishing agreement. VUG sought intellectual property rights to Half-Life and a ruling preventing Valve from using Steam to distribute Half-Life 2. On Novermber 29, 2004, Judge Thomas S. Zilly of U.S. Federal District Court in Seattle, WA ruled in favor of Valve Corporation. Specifically, the ruling stated that Vivendi Universal Games and its affiliates (including Sierra) were not authorized to distribute Valve games, either directly or indirectly, through cyber cafés to end users for pay-to-play activities pursuant to the parties' current publishing agreement. In addition, Judge Zilly ruled that Valve could recover copyright damages for infringements without regard to the publishing agreement's limitation of liability clause. On April 29,2005, Valve posted on the Steam website that the two companies had come to a settlement in court. article
Sunday, October 19, 2008 06:52 PM |